using System;

namespace SolarWinds.Updates
{
    public class Version
    {
        private String mGameVersion = "";
        private String mEditorVersion = "";
        private String mEditorChanges = "";
        private String mGameChanges = "";


        public string GameVersion
        {
            get { return mGameVersion; }
            set { mGameVersion = value; }
        }

        public string EditorVersion
        {
            get { return mEditorVersion; }
            set { mEditorVersion = value; }
        }

        public string EditorChanges
        {
            get { return mEditorChanges; }
            set { mEditorChanges = value; }
        }

        public string GameChanges
        {
            get { return mGameChanges; }
            set { mGameChanges = value; }
        }
    }
}